Project one, to put it simply is to choose a channel that interests me (sport, news, weather etc) and design a new overlay graphics for that particular television programme.
In the end i will design a final view with all the design elements and have an accompanying animated GIF that illustrates how at least one design element will move.
At this point im hoping to create a decent enough animated short that could possibly be used not only for the final hand in but to include in my new online reel that should demonstrate my knowledge and experience and will hopefully allow me to obtain placement for next year, as i want to have far more industry experience before progressing to third/final year. My reel at this point is mostly clips from previous animations, but i want to include more recent work, im unsure yet if this would be suitable amoung my previous work, but that is my personal goal, So instead of one animated element, im hoping to have at least two or more to make this particular final piece of more value to me in the long run.
After several examples and group discussions about this project, we split off into groups of our choice, from there we were given random programmes and diff scenarios to perhaps focus on. This was a perfect way to get the ball rolling as i had no particular interest in any particular topic or programme, plus i find initial group work to be extremely useful in the early stages of a project, it allows everyone to gather and build ideas with each other and get a general concept of what is expected of the final result.
My group was given Tennis. It was very interesting as not one person in my group was an avid sports person nor a Tennis fan. I come from an extremely sporty family so i have some limited experience in what all is on screen during a sports match or discussion.
After brain storming, researching and agreeing with the group what all is on screen, we started discussing and creating drafts of basic layouts, where everything is on screen and what the common sizes normally are.
From there we decided to create a paper prototype and delegated tasks to create it, mine was illustration ie. the background (normally the main focus of these televised sports but of little to no consequence of our current objective)
I created two views since i know the TV normally changes camera angles during matches, especially in a two person sport like tennis, however after further group discussion it was decided it was too complicated to swap the screen/background during a paper prototype.
At this early stage it was indeed too complicated to bother using details like different screen angles, however its an element i would at this point like to later develop further during my own individual work.
Once the tasks were completed the draft prototype was created, we discussed what did and didn't fit, didn't suit the layout or the type of movement we'd earlier decided on.
We fixed these designs and our second paper prototype was created, this time was recorded it.
It took three recordings to successfully move and demonstrate our group idea as it took a steady hand (which none of us actually had this early in the morning and for a long period of time) a quiet enough environment (which is difficult as there was at least four other equally busy and loud groups in the studio, doing the exact same thing) and alot of hands in unison to move all the elements (fiddly pieces of paper) at the correct time.
Once the paper prototype was completed it was now a matter of getting feedback before the class was over for the day. This of course wasn't easy as it was a rush against time and at least four other groups looking the same indepth feedback on their work.
Our feedback was thankfully straight forward. The paper prototype was a fraction too fast for a new set of eyes to keep up with all the information and for the third party viewer to navigate around the screen in that limited time.
The lecturers suggestion was too retake the paper prototype moving the elements slightly slower, and with a tripod if possible, thus eliminating that extra camera shake you get from a handheld recording therefore making the viewing easier and allowing more concentration on the sports information we were trying to convey, otherwise it was a successful paper prototype.
Unfortunately due to previous engagements and transport home, alot of the group couldn't stay around for another recording of the paper prototype and it required almost everyone's involvement to run smoothly.
It was agreed we would meet up during the week outside class hours and retake and maybe even remake a better group prototype, but not everyone could make it so we all agreed that would be our final group prototype and we would take the feedback into consideration for future prototypes and if we still wanted to create a fixed paper prototype we would recreate our own individually.
I started my own paper prototype with the hopes i would have a better result because it would be less rushed and already had a solid previous prototype to work from but i progressed to researching sports and sports broadcast layouts, specifically football and from there i began my individual project work with decent initial group work and knowledge to work from.
I know alot of artists dont enjoy working with others and i can certainly see the negative aspects of the whole thing but i also really value the positives, for example the initial brainstorming, i find it really pushes the final products end result because you have third partys suggestions and feedback included, sometimes they aren't relevant, sometimes they are, and sometimes they lead the way to a better and more developed idea, so i think group work, especially in the initial stages is essential to a well rounded finished project, so at this stage in the project i think im off to a good start and know the general plan of what i want to include, avoid and achieve.
INSERT LINK TO GROUP PROTOTYPE HERE
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